| Ursus T670 | |
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Autor | Zpráva |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Ursus T670 Mon Aug 04, 2014 7:22 pm | |
| Zdravím, nevíte někdo jak odstranit tuhle chybu? Díval jsem se do xml ale nic tam nevidím všechny plodiny jsou stejně - Spoiler:
Warning: 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/Ursus_T670/Ursus_T670.xml' has invalid fillType 'oat'. Warning: 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/Ursus_T670/Ursus_T670.xml' has invalid fillType 'rye'. Warning: 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/Ursus_T670/Ursus_T670.xml' has invalid fillType 'triticale'. Warning: 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/Ursus_T670/Ursus_T670.xml' has invalid fillType 'sunflower'.
xml stroje zde: - Spoiler:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="URSUS_T670"> <annotation>Copyright (C) TL-Modding, All Rights Reserved.</annotation> <name> <en>URSUS T-670/A1</en> <de>URSUS T-670/A1</de> </name> <typeDesc>$l10n_TypeDesc_Tipper</typeDesc> <filename>Ursus_T670.i3d</filename>
<size width="4" length="9" lengthOffset="0.5" />
<wheels autoRotateBackSpeed="2.0"> <wheel driveMode="0" repr="0>0" radius="0.51" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" /> <wheel driveMode="0" repr="0>1" radius="0.51" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" /> <wheel driveMode="0" repr="1>0" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" /> <wheel driveMode="0" repr="1>1" radius="0.5" deltaY="0.07" suspTravel="0.15" spring="20" damper="50" mass="0.15" lateralStiffness="2" /> </wheels> <brakeForce>1</brakeForce> <downForce>5</downForce> <capacity>10000</capacity> <massPerFillLevel value="0.00005" />
<lightCoronas> <lightCorona index="0>7|0" /> </lightCoronas>
<brakeLights> <brakeLight index="0>7|1" /> </brakeLights>
<fillPlanes> <fillPlane type="wheat"> <node index="0>3|0|0|3|0"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="maize"> <node index="0>3|0|0|3|3"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="rape"> <node index="0>3|0|0|3|1"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="grass"> <node index="0>3|0|0|3|2"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="chaff"> <node index="0>3|0|0|3|4"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="potato"> <node index="0>3|0|0|3|6"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="sugarBeet"> <node index="0>3|0|0|3|7"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="fertilizer"> <node index="0>3|0|0|3|5"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="oat"> <node index="0>3|0|0|3|0"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="rye"> <node index="0>3|0|0|3|0"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="triticale"> <node index="0>3|0|0|3|0"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="sunflower"> <node index="0>3|0|0|3|1"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="silage"> <node index="0>3|0|0|3|4"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="forage"> <node index="0>3|0|0|3|4"> <key time="0" y="0.09497" scale="1 0.001 1"/> <key time="1" y="0.8" scale="1 1 1"/> </node> </fillPlane> </fillPlanes>
<hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" /> <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" /> <attacherJoint index="2>1" jointType="trailer" rootNode="2>"/>
<trailerAttacherJoints> <trailerAttacherJoint index="0>6" low="false" maxRotLimit="10 80 80" /> </trailerAttacherJoints>
<tipReferencePoints> <tipReferencePoint index="0>4|0" width="3" /> <tipReferencePoint index="0>4|1" width="2" /> <tipReferencePoint index="0>4|1" width="0.5" /> <tipReferencePoint index="0>4|2" width="3" /> </tipReferencePoints>
<tipAnimations> <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1" dischargeEndTime="10" > <dischargeParticleSystems> <dischargeParticleSystem type="wheat" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="maize" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="barley" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="rape" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="chaff" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="potato" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackPotato.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackSugarBeet.i3d" /> <dischargeParticleSystem type="grass" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="fertilizer" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="oat" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="rye" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="triticale" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="sunflower" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="silage" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="forage" node="0>3|0|0|6|2" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> </dischargeParticleSystems> </tipAnimation> <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationGrainDoor" dischargeStartTime="1" dischargeEndTime="25"> <dischargeParticleSystems> <dischargeParticleSystem type="wheat" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmall.i3d" /> <dischargeParticleSystem type="maize" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmall.i3d" /> <dischargeParticleSystem type="barley" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmall.i3d" /> <dischargeParticleSystem type="rape" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallRape.i3d" /> <dischargeParticleSystem type="chaff" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallChaff.i3d" /> <dischargeParticleSystem type="potato" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallPotato.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallSugarBeet.i3d" /> <dischargeParticleSystem type="fertilizer" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallRape.i3d" /> <dischargeParticleSystem type="grass" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSSmallChaff.i3d" /> <dischargeParticleSystem type="oat" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="rye" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="triticale" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="sunflower" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="silage" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="forage" node="0>3|0|0|6|3" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> </dischargeParticleSystems> </tipAnimation> <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationLeft" dischargeStartTime="1" dischargeEndTime="13"> <dischargeParticleSystems> <dischargeParticleSystem type="wheat" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="maize" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="barley" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="rape" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSRape.i3d" /> <dischargeParticleSystem type="chaff" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSChaff.i3d" /> <dischargeParticleSystem type="potato" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSPotato.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSSugarBeet.i3d" /> <dischargeParticleSystem type="fertilizer" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSRape.i3d" /> <dischargeParticleSystem type="grass" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/SideDPSChaff.i3d" /> <dischargeParticleSystem type="oat" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="rye" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="triticale" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="sunflower" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="silage" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="forage" node="0>3|0|0|6|0" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> </dischargeParticleSystems> </tipAnimation> <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationRight" dischargeStartTime="1" dischargeEndTime="13"> <dischargeParticleSystems> <dischargeParticleSystem type="wheat" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="maize" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="barley" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPS.i3d" /> <dischargeParticleSystem type="rape" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSRape.i3d" /> <dischargeParticleSystem type="chaff" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSChaff.i3d" /> <dischargeParticleSystem type="potato" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSPotato.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSSugarBeet.i3d" /> <dischargeParticleSystem type="fertilizer" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSRape.i3d" /> <dischargeParticleSystem type="grass" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/SideDPSChaff.i3d" /> <dischargeParticleSystem type="oat" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="rye" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="triticale" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBack.i3d" /> <dischargeParticleSystem type="sunflower" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackRape.i3d" /> <dischargeParticleSystem type="silage" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> <dischargeParticleSystem type="forage" node="0>3|0|0|6|1" position="0 0 0" rotation="0 0 0" file="ps/trailerDPSBackChaff.i3d" /> </dischargeParticleSystems> </tipAnimation> </tipAnimations>
<fillRootNode index="0>" /> <exactFillRootNode index="0>3|0|0|7" /> <fillAutoAimTargetNode index="0>3|0|0|4" /> <fillMassNode index="0>" />
<fillTypes fruitTypes="wheat rape maize barley chaff potato sugarBeet fertilizer grass oat rye triticale sunflower silage forage"/>
<movingTools> <movingTool index="0>3"> <dependentPart index="0>2|4" /> <dependentPart index="0>2|4|0" /> </movingTool> <movingTool index="0>3|0|0"> <dependentPart index="0>2|4" /> <dependentPart index="0>2|4|0" /> </movingTool> <movingTool index="0>3|0"> <dependentPart index="0>2|4|0" /> </movingTool> </movingTools>
<movingParts> <movingPart index="0>2|4" referencePoint="0>3|0|0|5" referenceFrame="0>5" lockAxis="1"/> <movingPart index="0>2|4|0" referencePoint="0>3|0|0|5" referenceFrame="0>5" lockAxis="3"> <translatingPart index="0>2|4|0|0" /> <translatingPart index="0>2|4|0|0|0" /> <translatingPart index="0>2|4|0|0|0|0" /> <translatingPart index="0>2|4|0|0|0|0|0" /> <translatingPart index="0>2|4|0|0|0|0|0|0" /> </movingPart> </movingParts>
<animations> <!-- backtipping --> <animation name="tipAnimationBack"> <part node="0>3|0|0|2" startTime="0" endTime="8" startRot="0 0 0" endRot="55 0 0" /> <!-- door --> <part node="0>3|0" startTime="0" endTime="8" startRot="0 0 0" endRot="-55 0 0" /> <!-- body --> </animation> <!-- backtipping with opened graindoor --> <animation name="tipAnimationGrainDoor"> <part node="0>3|0" startTime="5" endTime="27" startRot="0 0 0" endRot="-32 0 0" /> <!-- body --> <part node="0>3|0|0|2|0" startTime="0" endTime="27" startRot="0 0 0" endRot="140 0 0" /> <!-- door --> <part node="0>3|0|0|2|0|0" startTime="0" endTime="27" startRot="0 0 0" endRot="-142 0 0" /> <!-- door --> <part node="0>3|0|0|2|1" startTime="0" endTime="27" startTrans="0.0199 -0.47898 -0.00974" endTrans="0.0199 -0.32406 -0.00974" /> <!-- door --> </animation> <!-- tipping left --> <animation name="tipAnimationLeft"> <part node="0>3|0|0|0" startTime="0" endTime="8" startRot="0 0 0" endRot="0 0 45" /> <!-- door --> <part node="0>3|0|0" startTime="0" endTime="8" startRot="0 0 0" endRot="0 0 -45" /> <!-- body --> </animation> <!-- tipping right --> <animation name="tipAnimationRight"> <part node="0>3|0|0|1" startTime="0" endTime="8" startRot="0 0 0" endRot="0 0 -45" /> <!-- door --> <part node="0>3" startTime="0" endTime="8" startRot="0 0 0" endRot="0 0 45" /> <!-- body --> </animation> <animation name="moveSupport"> <part node="2|1|0" startTime="0" endTime="0.05" visibility="false" /> <part node="2|1|0" startTime="0.05" endTime="0.1" visibility="true" /> <part node="2|1|1" startTime="0" endTime="0.05" visibility="true" /> <part node="2|1|1" startTime="0.05" endTime="0.1" visibility="false" /> </animation> </animations>
<support animationName="moveSupport" /> <components count="3"> <component1 centerOfMass="0 0 -1.1" solverIterationCount="35" /> <component2 solverIterationCount="35" /> <component3 solverIterationCount="35" /> <joint component1="0" component2="1" index="1>5" rotLimit="0 120 0" transLimit="0 0 0" /> <joint component1="1" component2="2" index="2>2" rotLimit="20 0 0" transLimit="0 0 0" /> </components>
<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"> <attacherJoint position="0.5 0" rotation="0" invertX="false" /> </schemaOverlay> <lightsaddon lightsStayOn="true"> <light type="dirLeft" index="7|2|0" /> <light type="dirRight" index="7|2|1" /> <flashers soundfile="sounds/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.3" autoreturn="true" tolerance="0.5" pitch="0.5" /> </lightsaddon>
</vehicle>
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JOHOsvk Support
Počet příspěvků : 554 Registrován : 28. 08. 11
| Předmět: Re: Ursus T670 Mon Aug 04, 2014 8:04 pm | |
| tá chyba nie je ani tak chyba je to len warovanie že v tej mape sa nenáchadzajú plodiny ktoré ten vlek podporuje vraj sa to dá nejak opraviť ale nezisťoval som že ako. Túto chybu viac menej ignorujem prípadne ak ju chcem eliminovať zakážem plodiny na vleku ktoré v mepe nie sú a chyba je preč. Ale viem že sa to opraviť dá aj tak že to nemusíš zakazovať len neviem ako | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Mon Aug 04, 2014 8:22 pm | |
| Aha no já jsem si říkal, že nevidím nikde nic špatně napsané.... Taky by ten log. mohl ty chyby lépe definovat, kdo se v tom má vyznat A zakazuješ to tím, že daný kod smažeš nebo jak se to dělá? | |
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JOHOsvk Support
Počet příspěvků : 554 Registrován : 28. 08. 11
| Předmět: Re: Ursus T670 Mon Aug 04, 2014 10:48 pm | |
| <accelerationSpeed maxAcceleration="0.22" deceleration="0.2" backwardDeceleration="0.45" />
<!--accelerationSpeed maxAcceleration="0.22" deceleration="0.2" backwardDeceleration="0.45" /-->
Hore je funkčný príkaz dole je zakázaný | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Mon Aug 04, 2014 11:14 pm | |
| Aha díky moc | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Tue Aug 05, 2014 3:21 pm | |
| Tak nevím co je špatně ale teď ta vlečka nejde koupit po tom co jsem ty chybné části zakázal log píše: Error loadVehicle: invalid vehicle config file 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/Ursus_T670/Ursus_T670.xml', no type specified a u jiné co jsem dělal tu samou chybu to píše Error loadVehicle: invalid vehicle config file 'C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/H_Vlek_BSS9/BSS_9t.xml', no type specified Error: C:/Users/Eragon/Documents/My Games/FarmingSimulator2013/mods/H_Vlek_BSS9/BSS_9t.xml(45): Error reading end tag. To prdím pokud to jen upozorňovalo na plodiny které mapa neobsahuje, jen otestuju jestli to nevyhodí k vůli tomu jinde problém a bude. | |
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JOHOsvk Support
Počet příspěvků : 554 Registrován : 28. 08. 11
| Předmět: Re: Ursus T670 Tue Aug 05, 2014 4:10 pm | |
| boh vie čo si všetko zakázal zakázané veci sa ti zabarbia na zeleno dúfam že nemáš zelené všetko | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Sat Aug 09, 2014 9:48 am | |
| Ne nemám mám zelené jen všechno kde jsou zmíněné ty plodiny co byly v logu právě. Zas takový analfabet nejsem nebo teda aspoň doufám | |
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Mirda_K štamgast 5
Počet příspěvků : 75 Registrován : 03. 06. 13
| Předmět: Re: Ursus T670 Sat Aug 09, 2014 10:39 am | |
| Když zakomentuješ celý tag fillTypes tak ti to půjde těžko, nějaký plodiny tam taky musí zůstat. Buď prostě jenom smaž z těch uvozovek ty plodiny co tam nechceš, nebo zakomentuj celý tag a o řádek pod tím vytvoř nový s plodinama které tam mají zůstat. - kód:
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<!--fillTypes fruitTypes="blabla bla bla bla blabla bla bla blabla blabla bla bla blabla"/--> <fillTypes fruitTypes="bla bla bla bla bla"/> | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Sat Aug 09, 2014 11:03 am | |
| Už vím kde jsem asi udělal chybu. Zakázal jsem to v <tipAnimations> (fakt netuším proč zvlášť když je to tam 3x a já to udělal jen v 1 ) a pak jsem to zakázal v <fillPlanes>. Hodl z toho plyne ponaučení nedělej úpravy v 1 ráno Tentokrát to prostě jen smažu ty špatné plodiny a uvidíme co to udělá.... | |
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JOHOsvk Support
Počet příspěvků : 554 Registrován : 28. 08. 11
| Předmět: Re: Ursus T670 Sat Aug 09, 2014 12:10 pm | |
| ak chceš pošli mi ten xml ja ti to urobím len mi vypíšeš aké podiny chceš zachovať | |
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Eragon92 SUPER ACE
Počet příspěvků : 322 Registrován : 25. 07. 14
| Předmět: Re: Ursus T670 Sat Aug 09, 2014 1:19 pm | |
| Ještě to vyzkouším a pokud mi to nepůjde tak pošlu díky. | |
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| Předmět: Re: Ursus T670 | |
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| Ursus T670 | |
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