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 Ve hře mi blbnou textury

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MedvedXXX

MedvedXXX


Počet příspěvků : 4
Registrován : 16. 03. 14

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyTue Nov 25, 2014 6:55 pm

Ahoj poprvé jsem zapnul hru a hnedka od začátku mi blbnou textury. Nemohly by jste mi nějak pomoci (co mám dělat)?  Ve hře mi blbnou textury  29cnjvo
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durman
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durman


Počet příspěvků : 462
Registrován : 30. 06. 11

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyTue Nov 25, 2014 8:22 pm

no, krom toho ze to vypada jako moderni umeni... směju se ti bych zkusil stahnout nejnovejsi ovladace grafiky.
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MedvedXXX

MedvedXXX


Počet příspěvků : 4
Registrován : 16. 03. 14

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyWed Nov 26, 2014 7:43 pm

Ty právě že mám Very Happy
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durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyWed Nov 26, 2014 8:33 pm

vloz sem log ze hry. je tam, co slozka mods (log.txt)
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MedvedXXX

MedvedXXX


Počet příspěvků : 4
Registrován : 16. 03. 14

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyThu Nov 27, 2014 5:47 pm

Tady jsem to hodil na ulož.to ( http://uloz.to/xwpsamrQ/log-txtú) heslo je=321 . Jináč nevím jak to sem vložit Very Happy
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durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyThu Nov 27, 2014 8:43 pm

hazi to naky nepodporovany veci na graficky karte. vona to neni zadna dracice... Very Happy
asi bych uvazoval o naky lepsi nVidii
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Martinblazenec

Martinblazenec


Počet příspěvků : 5
Registrován : 09. 09. 11

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PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyWed Feb 18, 2015 2:17 pm

mam takyto isti problem co mam stym robit pls poradte mi
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Martinblazenec

Martinblazenec


Počet příspěvků : 5
Registrován : 09. 09. 11

Ve hře mi blbnou textury  Empty
PříspěvekPředmět: Re: Ve hře mi blbnou textury    Ve hře mi blbnou textury  EmptyWed Feb 18, 2015 2:23 pm

GIANTS Engine Runtime 6.0.2 (Build Date: Dec 9 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz
Memory: 3583 MB
OS: Windows NT 6.1 32-bit
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
data/sky/sky_day_night.i3d (185.92 ms)
data/sky/rain.i3d (45.35 ms)
data/sky/hail.i3d (7.67 ms)
data/sky/dust.i3d (25.98 ms)
data/maps/map02.i3d (22878.38 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (495.54 ms)
dataS2/character/player/player.i3d (814.32 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (334.55 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (460.74 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (228.57 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (133.94 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (108.18 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (304.03 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (33.30 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (96.95 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (181.09 ms)
data/vehicles/tools/suer/suerSB700.i3d (42.25 ms)
dataS/character/player/playerCCT.i3d (16.16 ms)
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: High (forced)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
data/sky/sky_day_night.i3d (7.77 ms)
data/sky/rain.i3d (1.21 ms)
data/sky/hail.i3d (0.65 ms)
data/sky/dust.i3d (0.58 ms)
data/maps/map01.i3d (25781.30 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (492.36 ms)
dataS2/character/player/player.i3d (757.41 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (159.92 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (365.56 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (94.13 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (304.05 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (222.20 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (130.79 ms)
data/vehicles/tools/suer/suerSB1000.i3d (72.59 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (245.49 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (15.36 ms)
data/vehicles/tools/suer/suerSB700.i3d (11.63 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (223.48 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (22.44 ms)
dataS/character/player/playerCCT.i3d (16.12 ms)
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
data/sky/sky_day_night.i3d (8.03 ms)
data/sky/rain.i3d (1.35 ms)
data/sky/hail.i3d (0.83 ms)
data/sky/dust.i3d (0.61 ms)
data/maps/map02.i3d (17225.37 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (93.37 ms)
dataS2/character/player/player.i3d (764.90 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (58.80 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (123.48 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (170.13 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (29.15 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (5.18 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (101.96 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.40 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (12.56 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (22.72 ms)
data/vehicles/tools/suer/suerSB700.i3d (6.30 ms)
dataS/character/player/playerCCT.i3d (15.71 ms)
data/sky/sky_day_night.i3d (7.97 ms)
data/sky/rain.i3d (1.52 ms)
data/sky/hail.i3d (2.08 ms)
data/sky/dust.i3d (1.31 ms)
data/maps/map01.i3d (25905.93 ms)
data/vehicles/steerable/caseIH/caseIH9230.i3d (538.74 ms)
dataS2/character/player/player.i3d (833.16 ms)
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (218.07 ms)
data/vehicles/trailers/krampe/krampeBandit750.i3d (275.34 ms)
data/vehicles/steerable/caseIH/caseIHMagnum380.i3d (312.58 ms)
dataS/character/player/playerCCT.i3d (16.09 ms)
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
data/sky/sky_day_night.i3d (181.01 ms)
data/sky/rain.i3d (36.73 ms)
data/sky/hail.i3d (7.89 ms)
data/sky/dust.i3d (16.06 ms)
data/maps/map02.i3d (24378.55 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (234.24 ms)
dataS2/character/player/player.i3d (822.23 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (74.34 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (214.63 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (62.72 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (49.96 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (8.21 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (37.69 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.53 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (15.85 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (30.76 ms)
data/vehicles/tools/suer/suerSB700.i3d (9.40 ms)
dataS/character/player/playerCCT.i3d (17.33 ms)
Physics System
Version: 5.9.4
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 2.1.8787
Shader Version: 1.30
GL_NV_texture_compression_vtc not supported
GL_ARB_uniform_buffer_object not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.2.0.0 1.2RC6
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2015/mods/
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