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 Problém s hydraulikou

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MartyJezedak

MartyJezedak


Počet příspěvků : 9
Registrován : 14. 02. 13

Problém s hydraulikou Empty
PříspěvekPředmět: Problém s hydraulikou   Problém s hydraulikou EmptyFri Oct 02, 2015 6:33 pm

Ahoj, dávám si do kupy jednoho zetorka, který byl v dost žalostném stavu a házel dost chyb do logu. Momentálně se snažím opravit hydrauliku. Příslušenství se připojuje úplně mimo šavle, je špatně nakloněné a třetí bod je úplně mimo. Vůbec netuším jak to opravit.
Budu rád za každou radu. LOG:
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014) Copyright (c) 2008-2012, GIANTS Software GmbH ([You must be registered and logged in to see this link.] All Rights Reserved. Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2013 Main System Cpu Name: AMD FX(tm)-6300 Six-Core Processor  Cpu Core(s): 6 @ 3.5 GHZ OS: Windows NT 6.2 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback enabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: AMD Radeon (TM) R9 200 Series Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004 GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: High (forced) View Distance Coeff: 1.100000 Shadow Quality: 1.000000 Skip Mipmaps: 0 LOD Distance Coeff: 1.100000 Terrain LOD Distance Coeff: 1.500000 Foliage View Distance Coeff: 1.400000 Farming Simulator 2013 Version: 2.1.0.2 RC3 Available Languages: cz Language: cz Game vehicle types loaded Mod directory: C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods Load mod: moreRealistic Load mod: moreRealisticDisplay Load mod: moreRealisticGenuineMap Load mod: moreRealisticVehicles Load mod: mrZetor_025_K_V_1 Warning: Only zip mods are supported in multiplayer. You need to zip the mod mrZetor_025_K_V_1 to use it in multiplayer. **** MoreRealistic Engine V1.3.66 loaded **** Register vehicle type: moreRealistic.attachableCombine Register vehicle type: moreRealistic.baleLoader Register vehicle type: moreRealistic.baler Register vehicle type: moreRealistic.baleTrailer Register vehicle type: moreRealistic.combine_cylindered Register vehicle type: moreRealistic.cultivator Register vehicle type: moreRealistic.cultivator_animated Register vehicle type: moreRealistic.cutter Register vehicle type: moreRealistic.cutter_animated Register vehicle type: moreRealistic.defoliator_animated Register vehicle type: moreRealistic.forageWagon Register vehicle type: moreRealistic.frontloader Register vehicle type: moreRealistic.fuelTrailer Register vehicle type: moreRealistic.implement Register vehicle type: moreRealistic.implement_animated Register vehicle type: moreRealistic.manureSpreader Register vehicle type: moreRealistic.mixerWagon Register vehicle type: moreRealistic.mower_animated Register vehicle type: moreRealistic.plough Register vehicle type: moreRealistic.rake Register vehicle type: moreRealistic.ridingMower Register vehicle type: moreRealistic.roundBalerEnhanced Register vehicle type: moreRealistic.selfPropelledMixerWagon Register vehicle type: moreRealistic.selfPropelledMower Register vehicle type: moreRealistic.selfPropelledPotatoHarvester Register vehicle type: moreRealistic.selfPropelledSprayer Register vehicle type: moreRealistic.shovel Register vehicle type: moreRealistic.shovel_animated Register vehicle type: moreRealistic.sowingMachine_animated Register vehicle type: moreRealistic.sprayer Register vehicle type: moreRealistic.sprayer_animated Register vehicle type: moreRealistic.sprayer_mouseControlled Register vehicle type: moreRealistic.strawBlower Register vehicle type: moreRealistic.tedder Register vehicle type: moreRealistic.telehandler Register vehicle type: moreRealistic.tractor Register vehicle type: moreRealistic.tractor_articulatedAxis Register vehicle type: moreRealistic.tractor_cylindered Register vehicle type: moreRealistic.trailer Register vehicle type: moreRealistic.trailer_mouseControlled Register vehicle type: moreRealistic.waterTrailer Register vehicle type: moreRealistic.wheelLoader Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket Register vehicle type: mrZetor_025_K_V_1.Ursus1224_PloughingSpec Loading shader WAD 'C:/Users/Martin/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 556 hashes, 909 shaders, 1142770 bytes compressed data/sky/sky_day_night.i3d (0.00mb in 9.90 ms) data/sky/rain.i3d (0.00mb in 0.63 ms) data/sky/hail.i3d (0.00mb in 0.40 ms) data/maps/map01.i3d (3.36mb in 8481.70 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 25.68 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 42.47 ms) dataS2/character/pedestrians/casual07.i3d (0.32mb in 33.34 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 31.71 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.76 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 31.98 ms) **** moreRealistic engine : trying to load the specific configuration file of the current map (if the file is not present, you will see an error just below this line - do not take it into account - **** Error: Failed to open xml file C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticGenuineMap/realisticStartSettings.xml' C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/tractors/i3d/sameExplorer3-105.i3d (4.28mb in 921.43 ms) data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 58.59 ms) data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 85.34 ms) data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 16.45 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/tractors/i3d/sameArgon3-75.i3d (4.56mb in 456.33 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/tractors/i3d/kramerKL200.i3d (2.35mb in 374.61 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/cultivators/i3d/lemkenKristall9.i3d (0.76mb in 286.89 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/ploughs/i3d/poettingerServo35.i3d (1.29mb in 157.16 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/seeders/i3d/amazoneD1.i3d (1.10mb in 79.43 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/sprayers/i3d/triton500.i3d (0.35mb in 46.21 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/trailers/i3d/kroneEmsland.i3d (1.11mb in 608.43 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/weights/i3d/extraWeight01.i3d (0.07mb in 167.23 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/weights/i3d/barrelWeight.i3d (0.05mb in 56.63 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/harvesters/i3d/fahrM66.i3d (1.90mb in 307.06 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/moreRealisticVehicles/harvesters/i3d/fahrM66Cutter.i3d (1.10mb in 118.87 ms) data/character/farmer/farmer_player.i3d (1.75mb in 51.68 ms) data/vehicles/trucks/milktruck.i3d (1.19mb in 153.03 ms) data/vehicles/cars/car3.i3d (0.39mb in 25.03 ms) data/vehicles/cars/car7.i3d (0.47mb in 34.35 ms) data/vehicles/cars/car5.i3d (0.37mb in 26.09 ms) data/vehicles/cars/car1.i3d (0.43mb in 38.77 ms) C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/mrZetor_025_K_V_1/zetor_25.i3d (0.03mb in 63.27 ms) data/vehicles/cars/car2.i3d (0.42mb in 28.39 ms) data/vehicles/cars/car4.i3d (0.33mb in 21.31 ms) data/vehicles/cars/car6.i3d (0.38mb in 26.65 ms) Analyzing vehicle 'C:/Users/Martin/Documents/My Games/FarmingSimulator2013/mods/mrZetor_025_K_V_1/zetor_25.xml'. Make sure vehicle is standing on a flat plane parallel to xz-plane Issue found: Attacher joint 1 has invalid minRotDistanceToGround. True value is: 2.2777099609375. Value in XML: 1 Issue found: Attacher joint 1 has invalid minRotRotationOffset. True value is: -0.84395113654962. Value in XML: 8 !!! => YOU HAVE TO define manually the 'minRot2' value if you want to use the 'minRotRotationOffset' Current 'minRot2' value = -28.228602601577 Issue found: Attacher joint 1 has invalid maxRotDistanceToGround. True value: 1.782. Value in XML: 0.200. You can set 'maxRot value to : 1.#QO Issue found: Attacher joint 1 has invalid maxRotRotationOffset. True value is: -8.7262736900197. Value in XML: 0:
XML:
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="Ursus1224_PloughingSpec"> <annotation>Copyright (C) MajsteR, All Rights Reserved.</annotation> <name> <en>Zetor 25</en> <de>Zetor 25</de> </name> <filename>zetor_25.i3d</filename>  <wheels autoRotateBackSpeed="1"> <wheel rotSpeed="50" rotMax="35" rotMin="-35" driveMode="0" repr="2>1" driveNode="2>1|0" radius="0.300" deltaY="0" suspTravel="0.2" spring="33" damper="20" mass="1" brakeRatio="0" componentJointIndex="2" furrowDepth="0.20" realWheelComponent="1"/> <wheel rotSpeed="50" rotMax="35" rotMin="-35" driveMode="0" repr="3>1" driveNode="3>1|0" radius="0.300" deltaY="0" suspTravel="0.2" spring="33" damper="20" mass="1" brakeRatio="0" componentJointIndex="3" furrowDepth="0.20" realWheelComponent="1"/> <wheel driveMode="2" repr="4>1" radius="0.600" deltaY="0" suspTravel="0.2" spring="33" damper="20" mass="1" brakeRatio="1" componentJointIndex="4" furrowDepth="0.25" realWheelComponent="1"/> <wheel driveMode="2" repr="5>1" radius="0.600" deltaY="0" suspTravel="0.2" spring="33" damper="20" mass="1" brakeRatio="1" componentJointIndex="5" furrowDepth="0.25" realWheelComponent="1"/> </wheels>  <accelerationSpeed maxAcceleration="05" deceleration="0.8" brakeSpeed="3" /> <fuelCapacity>45</fuelCapacity> <fuelUsage>0</fuelUsage> <downForce>0</downForce> <bunkerSiloCompacter compactingScale="0.5"/>  <realMaxVehicleSpeed>18</realMaxVehicleSpeed> <realMaxReverseSpeed>6.8</realMaxReverseSpeed> <realBrakeMaxMovingMass>2</realBrakeMaxMovingMass> <realBrakingDeceleration>2</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->  <realSCX>1.5</realSCX> <realPtoPowerKW>19.1</realPtoPowerKW> <realMaxFuelUsage>5.2</realMaxFuelUsage>   <realBrakeSound file="$data/vehicles/steerable/kramer/kramerKL200_brake.wav" pitchOffset="1" volume="0.85"/>  <components count="6"> <component1 centerOfMass="0.00 0.00 -0.55" solverIterationCount="190" realMassWanted="0.44"/> <component2 centerOfMass="0 -1 0" solverIterationCount="190" realMassWanted="0.11"/> <component3 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="0.33"/> <component4 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="0.33"/> <component5 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="0.44"/> <component6 centerOfMass="0 -0.8 0" solverIterationCount="190" realMassWanted="0.44" />  <joint component1="0" component2="1" index="1>2" rotLimit="0 0 10" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="5" index="5>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>  <collisionPair component1="0" component2="1" enabled="false"/> <collisionPair component1="1" component2="2" enabled="false"/> <collisionPair component1="1" component2="3" enabled="false"/> <collisionPair component1="1" component2="4" enabled="false"/> <collisionPair component1="1" component2="5" enabled="false"/> <collisionPair component1="0" component2="2" enabled="false"/> <collisionPair component1="0" component2="3" enabled="false"/> <collisionPair component1="0" component2="4" enabled="false"/> <collisionPair component1="0" component2="5" enabled="false"/> </components>  <cameras count="2"> <camera1 index="1>5|0" rotatable="true" rotateNode="1>5" limit="true" rotMinX="-1.8" rotMaxX="1" transMin="4" transMax="50" ></camera1> <camera2 index="1>6" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /> </cameras>  <lights count="1"> <light1 index="26" /> </lights>  <lightCones> <lightCone index="30" /> </lightCones>  <steering index="7|0" rotationSpeed="5"/> <cuttingAreas count="0"> <cuttingArea1 startIndex="14" widthIndex="15" heightIndex="16" losing="true"/> </cuttingAreas>  <enterReferenceNode index="0>" /> <exitPoint index="17" /> <size width="3.8" length="7.5" lengthOffset="-0.2"/>  <trailerAttacherJoints> <trailerAttacherJoint index="18" maxRotLimit="20 90 90" /> <trailerAttacherJoint index="32" maxRotLimit="20 90 90" /> <trailerAttacherJoint index="23" low="true" /> </trailerAttacherJoints> <tipCamera index="19" /> <realManualGearBox idlePowerPercent="0.65" rpmFadingPercent="0.06" accelerationSpeed="0.8" deccelerationSpeed="0.8" /> <fullPowershift motorMaxRpm="1600" motorMinRpm="500" motorMinRpmForMaxPower="1200" gearShiftTimeMs="350" usedReduction="false"> <fwdGears defaultGear="4"> <gear speed="04.00" redSpeed="03.10" /> <gear speed="05.20" redSpeed="04.10" /> <gear speed="06.70" redSpeed="06.50" /> <gear speed="11.00" redSpeed="08.50" />  <gear speed="14.40" redSpeed="08.50" /> <gear speed="18.60" redSpeed="08.50" /> </fwdGears> <revGears defaultGear="2"> <gear speed="02.70" redSpeed="02.80" />  <gear speed="06.30" redSpeed="02.80" /> </revGears> </fullPowershift>  <realDisplaySlip>true</realDisplaySlip>  <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" /> <motorStartSound file="Scripts/BautzStart.wav" pitchOffset="1" volume="1.0" /> <motorSound file="Scripts/Bautz.wav" pitchOffset="1" pitchScale="0.03" pitchMax="1.65" volume="0.2" /> <motorSoundRun file="Scripts/Bautzhohe.wav" pitchOffset="0.5" pitchScale="0.045" pitchMax="1.1" volume="1.8" /> <motorStopSound file="Scripts/BautzOut.wav" pitchOffset="1" volume="0.8"/> <aiMotorSound file="Scripts/Bautz.wav" pitchOffset="1" radius="50" innerRadius="20" volume="1.25" />  <exhaustParticleSystems count="1"> <exhaustParticleSystem1 node="25" file="particleSystems/dym.i3d" /> </exhaustParticleSystems>  <honkSound file="$dataS2/sounds/horn.wav" client="$dataS2/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />  <attacherJoints> <attacherJoint index="20|0|0" rotationNode="20" maxRot="-18 0 0" rotationNode2="20|0" maxRot2="8 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5"> <bottomArm rotationNode="21" translationNode="21|0" referenceNode="21|0|0" zScale="-1" /> <topArm rotationNode="22" translationNode="22|0" referenceNode="22|0|0" zScale="-1" /> </attacherJoint> </attacherJoints>  <characterNode index="31" cameraMinDistance="1.5" /> <aiTrafficCollisionTrigger index="24" />  <animationParts> <animationPart rootNode="6" clipName="dach" loadSave="true" numJoints="0" offSet="40" > </animationPart> <animationPart rootNode="5" clipName="szybaT" loadSave="true" numJoints="0" offSet="40" > </animationPart> <animationPart rootNode="8|0" clipName="drzwip" loadSave="true" numJoints="0" offSet="40" > </animationPart> <animationPart rootNode="9|0" clipName="drzwil" loadSave="true" numJoints="0" offSet="40" > </animationPart> </animationParts>  <hydraulics count="2"> <hydraulic1 index="2>1|2" fixpoint="3>1|1" /> <hydraulic2 index="1>4" punch="1>4|0" punchFixpoint="1>4|0|0" fixpoint="2>1|1" /> </hydraulics>  <lightsaddon lightsStayOn="true"> <light type="dirLeft" index="28" /> <light type="dirRight" index="27" /> <light type="brake" index="33" /> </lightsaddon>   </vehicle>:
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PK
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PK


Počet příspěvků : 359
Registrován : 21. 01. 13

Problém s hydraulikou Empty
PříspěvekPředmět: Re: Problém s hydraulikou   Problém s hydraulikou EmptySat Oct 03, 2015 7:18 pm

ahoj

tak najprv treba skontrolovat v GE kde ja transformgroup ktora je attache joint. Podla xml by to mala byt tato index="20|0|0"

vidim, ze je to MR traktor tak tu je navod na MR traktor od autora MR aj vratane hoho ako nastavit hydrauliku. Len nepouzivaj nie MR prislusenstvo lebo to nejde dokopy
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MartyJezedak

MartyJezedak


Počet příspěvků : 9
Registrován : 14. 02. 13

Problém s hydraulikou Empty
PříspěvekPředmět: Re: Problém s hydraulikou   Problém s hydraulikou EmptySat Oct 03, 2015 7:48 pm

Používám pouze MR příslušenství, to je jasné. Dík za odkaz na ten návod, snad to nějak přelouskám. Indexi sedí, chyba bude někde jinde...
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PK
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PK


Počet příspěvků : 359
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Problém s hydraulikou Empty
PříspěvekPředmět: Re: Problém s hydraulikou   Problém s hydraulikou EmptySat Oct 03, 2015 8:12 pm

je aj poloha dobra voci zvysku traktora?
Skus pozriet nejaky dobry mod kde to ma a porovnat polohu a rotaciu.
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MartyJezedak

MartyJezedak


Počet příspěvků : 9
Registrován : 14. 02. 13

Problém s hydraulikou Empty
PříspěvekPředmět: Re: Problém s hydraulikou   Problém s hydraulikou EmptySat Oct 03, 2015 8:17 pm

Promiň teď si nějak nerozumíme, poloha čeho ? V 1. postu jsem dával obrázek jak to vypadá.
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PK
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PK


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Problém s hydraulikou Empty
PříspěvekPředmět: Re: Problém s hydraulikou   Problém s hydraulikou EmptySat Oct 03, 2015 9:20 pm

aha. nevsimol som si ten link pri tom vsetkom texte.
Poloha celkom ok. Neviem ci sa ti to podari dostat do ramien. Zalezi ako je na tom urobena kolizia.
Uz som to raz riesil na dajakom inom zetore a neslo to. Preto maju vsetky origo traktory ramena s hakmi.
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Problém s hydraulikou Empty
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