ls-novinky.forumczech.com
Would you like to react to this message? Create an account in a few clicks or log in to continue.


https://ls-novinky.forumczech.com
 
PříjemPříjem  Latest imagesLatest images  Pravidla fóra!Pravidla fóra!  RegistraceRegistrace  PřihlášeníPřihlášení  

 

 pokec

Goto down 
2 posters
AutorZpráva
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: pokec   pokec EmptySat Nov 17, 2012 4:46 pm

tak kde to vazne? sekce mate hotovy a mody nikde? Idea
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptySat Nov 17, 2012 6:25 pm

trochu bcc školení by neškodilo. Kdysy jsem stránky dělal, ale přes frontpage a s html jazyky jsem bez zkušeností
Návrat nahoru Goto down
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptySat Nov 17, 2012 9:23 pm

ok, vse co potrebujes mas ve volbach nad oknem kde pises prizpevek.
pokud budes pridavat obrazek, tak at neni moc velkej (treba jako sem dal do toho testovaciho postu)
obrazek nekam nahrajes (to snad popisovat nemusim) a odkaz sem vlozis mezi tyto znacky:

[img][/img]
kód:
[img]http://i43.servimg.com/u/f43/17/93/12/64/schran10.jpg[/img]
takto to bude vypadat:
pokec Schran10

muzes pouzit nastavenou volbu na servimg.com a nahravat obrazky tam


odkazy vkladej budto tak jak je skopirujes, nebo mezi znacky: [url][/url]
pokud chces aby byl misto odkazu text, tak takto: [url=SEM ODKAZ]download[/url]
kód:
[url=http://i43.servimg.com/u/f43/17/93/12/64/schran10.jpg]download[/url]
takto to bude vypadat:
download
____________________
muzes vlozit i klikaci obrazek:
kód:
[url=SEM ODKAZ][img]http://i43.servimg.com/u/f43/16/63/73/26/down11.png[/img][/url]
takto to bude vypadat:
pokec Down11


vyzkousej si treba vic bbcodu co jsou tady, at vidis co delaj
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 4:32 pm

Souky69: jestli stojis o opravu vysejpani bunkru u toho Tectrona (asi to jsou dva mody ze)
tak mi sem vloz do "codu" xml toho stroje (nazevstroje.xml) a ja se na to mrknu.
[code][/code]
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 5:19 pm

je to jeden mod, který obsahuje 2 stroje
Návrat nahoru Goto down
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 5:32 pm

kód:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="selfPropelledPotatoHarvester">
   <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Grimme Tectron 415 1.1</en>
        <de>Grimme Tectron 415 1.1</de>
    </name>
   <typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
    <filename>grimmeTectron415.i3d</filename>

    <size width="5" length="15" lengthOffset="-0.5"/>

    <wheels autoRotateBackSpeed="2">
        <wheel rotSpeed="-70" rotMax="70" rotMin="-70" driveMode="1" repr="0>4" driveNode="0>4|0" radius="0.819" deltaY="0.05" suspTravel="0.1" spring="50" damper="20" mass="1.448" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>0" driveNode="0>0|0" isSynchronized="false" radius="0.6094" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>1"                  isSynchronized="false" radius="0.6094" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>2" driveNode="0>2|0" isSynchronized="false" radius="0.6094" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>3"                  isSynchronized="false" radius="0.6094" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
    </wheels>
    <motor minRpm="100" maxRpm="620 950 2350" maxTorques="-1 -1 -1" brakeForce="12" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1" forwardGearRatio="32" backwardGearRatio="16" differentialRatio="1" rpmFadeOutRange="20">
      <torque rpm="350" torque="2"/>
      <torque rpm="2350" torque="1.35"/>

      <backwardTorque rpm="250" torque="3"/>
      <backwardTorque rpm="550" torque="2"/>
      <backwardTorque rpm="700" torque="0"/>
    </motor>
   <accelerationSpeed maxAcceleration="0.5" deceleration="0.6" backwardDeceleration="0.7" />
    <fuelCapacity>920</fuelCapacity>
    <fuelUsage>0.009</fuelUsage>
    <downForce>7</downForce>

    <cameras count="2">
        <camera1 index="0>5|0" rotatable="true" rotateNode="0>5" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="8" transMax="35"  >
         <raycastNode index="0>7"/>
         <raycastNode index="0>3"/>
      </camera1>
        <camera2 index="0>6" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
    </cameras>

   <lights count="2">
        <light realLight="0>32|0" fakeLight="0>33" decoration="0>34|0" lightType="0"/>
      <light decoration="1>0|7" lightType="0"/>
        <light realLight="0>32|1" decoration="0>34|1" lightType="1"/>
    </lights>

   <brakeLights>
      <brakeLight index="0>34|2" />
   </brakeLights>

   <beaconLights>
      <beaconLight index="35|0" speed="0.016" />
      <beaconLight index="35|1" speed="0.016" />
      <beaconLight index="35|2" speed="0.016" />
   </beaconLights>

    <steering index="28|0" rotationSpeed="6"/>
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />

   <threshingStartSound file="$data/vehicles/steerable/grimme/grimmeSP_startwork.wav" pitchOffset="1" />
    <threshingSound file="$data/vehicles/steerable/grimme/grimmeSP_work.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.1" radius="35" innerRadius="25" />
    <threshingStopSound file="$data/vehicles/steerable/grimme/grimmeSP_stopwork.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/grimme/grimmeTectron_start.wav" pitchOffset="1" volume="1.0" />
    <motorSound file="$data/vehicles/steerable/grimme/grimmeTectron_idle.wav" pitchOffset="1" pitchScale="0.025" pitchMax="1.35" volume="1.0" radius="50" innerRadius="20" />
    <motorSoundRun file="$data/vehicles/steerable/krone/hydraulic_run.wav" pitchOffset="0.5" pitchScale="0.02" pitchMax="1.02" volume="1" />
    <motorStopSound file="$data/vehicles/steerable/grimme/grimmeTectron_stop.wav" pitchOffset="1" />
   <reverseDriveSound file="$data/vehicles/steerable/deutz/reverseDrivingBeep.wav" volume="0.5" />
    <compressedAirSound file="$data/vehicles/steerable/deutz/brakeBig.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>

    <exhaustParticleSystems count="1">
        <exhaustParticleSystem1 node="36" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
    </exhaustParticleSystems>

   <honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

    <aiTrafficCollisionTrigger index="37" />

    <characterNode index="0>31" cameraMinDistance="1.5" />

    <pipe numStates="1" unloadingStates="1" raycastNodeIndex="0>29" raycastDistance="6">
        <!--node index="7" rotationSpeeds="4 25 0">
            <state1 rotation="0 0 0"/>
            <state2 rotation="15 -90 0"/>
        </node-->
   </pipe>

    <rolls>
      <roll index="2>0|0|0" speed="0.019"/>
      <!--<roll index="0>9|1" speed="-0.009" />-->
   </rolls>

    <cutterSpeedRotatingParts>
        <cutterSpeedRotatingPart index="1>0|1|0" radius="0.53" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|2" radius="0.39" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="2>0|2|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="2>0|3|0" radius="0.32" foldMinLimit="0" foldMaxLimit="0.01" />
    </cutterSpeedRotatingParts>

    <grainTankCapacity>20000</grainTankCapacity>
    <grainTankUnloadingCapacity>1000</grainTankUnloadingCapacity>
    <grainTankFruitTypes fruitTypes="potato" />

    <!-- Cutter fruit type -->
    <fruitTypes fruitTypes="potato"/>
    <cutterMovingDirection>1</cutterMovingDirection>

    <grainTankPlanes rotationDegrees="true">
        <grainTankPlane type="potato">
            <node index="0>26">
            <key time="0" translation="-0.054 2.194 -2.685" rotation="0 0 -9.177"/>
                <key time="1" translation="0.24646 3.35537 -2.67752" rotation="0 0 0"/>
            </node>
            <node index="0>26|0">
            <key time="0" translation="0.62 0 0.356"/>
            <key time="0.4" translation="0.63 0 0.29"/>
            <key time="0.5" translation="0.75 0 0.297"/>
            <key time="0.6" translation="0.892 0 0.35"/>
            <key time="0.8" translation="1 0 0.57"/>
                <key time="1" translation="1.197 0 0.81"/>
            </node>
            <node index="0>26|1">
            <key time="0" translation="0.62 0 -0.502"/>
            <key time="0.4" translation="0.63 0 -0.353"/>
            <key time="0.5" translation="0.75 0 -0.372"/>
            <key time="0.6" translation="0.927 0 -0.46"/>
            <key time="0.8" translation="1.124 0 -0.70"/>
                <key time="1" translation="1.228 0 -0.93"/>
            </node>
            <node index="0>26|2">
            <key time="0" translation="-0.6 0 -0.326"/>
            <key time="0.4" translation="-0.62 0 -0.341"/>
            <key time="0.5" translation="-0.65 0 -0.475"/>
            <key time="0.6" translation="-0.65 0 -0.556"/>
                <key time="1" translation="-1.23 0 -0.791"/>
            </node>
            <node index="0>26|3">
            <key time="0" translation="-0.6 0 0.387"/>
            <key time="0.4" translation="-0.63 0 0.43"/>
            <key time="0.5" translation="-0.66 0 0.561"/>
            <key time="0.6" translation="-0.65 0 0.68"/>
                <key time="1" translation="-1.17 0 0.81"/>
            </node>
            <node index="0>27">
            </node>
        </grainTankPlane>
    </grainTankPlanes>

    <skinnedNodes>
        <skinnedNode index="0>27" />
    </skinnedNodes>

    <cuttingAreas count="1">
        <cuttingArea1 startIndex="0>14|0" widthIndex="0>14|1" heightIndex="0>14|2" losing="false" foldMinLimit="0" foldMaxLimit="0.01" />
    </cuttingAreas>

    <aiLeftMarker index="0>14|9" />
    <aiRightMarker index="0>14|10" />
    <!--aiTurnTreshWidthScale value="0.95" /-->
    <turnBackwardAngleThreshold>15</turnBackwardAngleThreshold>

    <combineThreshingScrollers>
        <!-- potato pickup -->
        <combineThreshingScroller index="1>0|5" scrollSpeed="-1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="1>0|6" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="1>0|0" scrollSpeed="1" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="0>22" scrollSpeed="-1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <!-- potato filling -->
        <combineThreshingScroller index="0>17|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="0>19|1" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
    </combineThreshingScrollers>

    <combineThreshingFillScrollers>
        <!-- potato pickup dirt+potatos-->
        <combineThreshingFillScroller type="potato" index="1>0|4" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
        <combineThreshingFillScroller type="potato" index="0>24" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
        <!-- potato filling -->
        <combineThreshingFillScroller type="potato" index="0>17|0|1" scrollSpeed="-0.43" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" />
    </combineThreshingFillScrollers>

    <combineThreshingFillParticleSystems>
        <combineThreshingFillParticleSystem type="potato" node="0>" position="0.01791 4.22392 -2.19635" rotation="0 0 0" file="$data/vehicles/particleSystems/tectron415FillParticleSystem.i3d" />
    </combineThreshingFillParticleSystems>

    <pipeScrollers>
        <pipeScroller type="potato" index="0>15|3" scrollSpeed="0.43" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" />

        <pipeScroller type="potato" index="0>15|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="potato" index="0>15|1" scrollSpeed="0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />

        <pipeScroller type="potato" index="0>25" scrollSpeed="0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
    </pipeScrollers>

    <pipeParticleSystems>
        <pipeParticleSystem type="potato" node="0>" position="-5.73178 4.63519 -2.66112" rotation="0 -90 0" file="$data/vehicles/particleSystems/tectron415PipeParticleSystem.i3d" />
    </pipeParticleSystems>

    <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.137931">
        <foldingPart componentJointIndex="0" anchorActor="0" animationName="foldFront1" speedScale="1.1" />
        <foldingPart componentJointIndex="1" anchorActor="0" animationName="foldFront2" speedScale="1.1" />
        <foldingPart animationName="foldGrainTank" speedScale="1.1" />
    </foldingParts>

    <threshingFold foldMinLimit="0" foldMaxLimit="0.138" />

    <fruitPreparer fruitType="potato" />

    <fruitPreparerAreas>
        <fruitPreparerArea startIndex="0>14|3" widthIndex="0>14|4" heightIndex="0>14|5" foldMinLimit="0" foldMaxLimit="0.01" />
    </fruitPreparerAreas>

    <crawlers>
        <crawler index="0>0|3" speedRefNode="0>0|3" scrollSpeed="0.18" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1">
            <rotatingPart index="0>0|1" radius="0.6094" />
            <rotatingPart index="0>0|2" radius="0.6094" />
        </crawler>
        <crawler index="0>2|3" speedRefNode="0>2|3" scrollSpeed="0.18" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1">
            <rotatingPart index="0>2|1" radius="0.6094" />
            <rotatingPart index="0>2|2" radius="0.6094" />
        </crawler>
    </crawlers>

    <animations>

        <animation name="foldFront1">
         <part node="0>30" startTime="0" duration="2" startRot="0 0 0" endRot="-8 0 0"/>
        </animation>

        <animation name="foldFront2">
         <part node="1>1" startTime="0" duration="2" startRot="0 0 0" endRot="-1 0 0"/>
         <part node="2>0|0" startTime="0" duration="2" startRot="0 0 0" endRot="1 0 0"/>

         <part node="1>1" startTime="2" duration="5" startRot="-1 0 0" endRot="-100 0 0"/>
         <part node="2>0|0" startTime="2" duration="5" startRot="1 0 0" endRot="100 0 0"/>
         <part node="2>0|2" startTime="7" duration="2" startRot="0 0 0" endRot="0 -90 0"/>
         <part node="2>0|3" startTime="7" duration="2" startRot="0 0 0" endRot="0 90 0"/>
         <part node="2>0|4" startTime="2" duration="5" visibility="true"/>
         <part node="2>0|4" startTime="7" duration="2" visibility="false"/>
         <part node="2>0|5" startTime="2" duration="5" visibility="true"/>
         <part node="2>0|5" startTime="7" duration="2" visibility="false"/>

        </animation>

        <animation name="foldGrainTank">
         <part node="0>16" startTime="2" duration="5" startRot="0 0 0" endRot="0 0 36"/>
         <part node="0>16|0|0" startTime="2" duration="2" startRot="0 0 0" endRot="0 0 -44"/>
         <part node="0>16|0|0" startTime="4" duration="3" endRot="0 0 -57"/>
         <part node="0>16|0|0|0|0" startTime="2" duration="2" startRot="0 0 0" endRot="0 0 95"/>
         <part node="0>16|0|0|0|0" startTime="4" duration="3" endRot="0 0 174"/>

         <part node="0>16|1|0" startTime="2" duration="2" startRot="0 0 0" endRot="0 0 47"/>
         <part node="0>16|1|0" startTime="4" duration="3" endRot="0 0 56"/>
         <part node="0>16|1|0|0|0" startTime="2" duration="2" startRot="0 0 0" endRot="0 0 -119"/>
         <part node="0>16|1|0|0|0" startTime="4" duration="3" sendRot="0 0 -185"/>

         <part node="0>19" startTime="2" duration="5" startRot="0 0 0" endRot="-120 0 0"/>

         <part node="0>17" startTime="3" duration="4" startRot="0 0 0" endRot="27 0 0"  />
         <part node="0>17|0" startTime="3" duration="4" startRot="0 0 0" endRot="-117 0 0"/>

         <part node="0>15|0" startTime="7" duration="5" startRot="0 0 0" endRot="0 0 140"/>
         <part node="0>15" startTime="8" duration="5" startRot="0 0 0" endRot="0 0 -140"/>

         <part node="0>15|4|0" startTime="8" duration="1" startRot="0 0 0" endRot="0 0 -24"/>
         <part node="0>15|4|0" startTime="9" duration="1" endRot="0 0 -70"/>
         <part node="0>15|4|0" startTime="10" duration="1" endRot="0 0 -115"/>
         <part node="0>15|4|0" startTime="11" duration="1" endRot="0 0 -130"/>
         <part node="0>15|4|0" startTime="12" duration="1" endRot="0 0 -126"/>

         <part node="0>15|4|0|0|0" startTime="8" duration="1" startRot="0 0 0" endRot="0 0 29" startScale="1 1 1" endScale="0.6 0.6 1"/>
         <part node="0>15|4|0|0|0" startTime="9" duration="1" endRot="0 0 80" startScale="0.6 0.6 1" endScale="0.4 0.4 1"/>
         <part node="0>15|4|0|0|0" startTime="10" duration="1" endRot="0 0 96" startScale="0.4 0.4 1" endScale="0.4 0.4 1"/>
         <part node="0>15|4|0|0|0" startTime="11" duration="1" endRot="0 0 39" startScale="0.4 0.4 1" endScale="0.4 0.4 1"/>
         <part node="0>15|4|0|0|0" startTime="12" duration="1" endRot="0 0 22" startScale="0.4 0.4 1" endScale="0.3 0.3 1"/>

         <part node="0>15|5|0" startTime="8" duration="1" startRot="0 0 0" endRot="0 0 24"/>
         <part node="0>15|5|0" startTime="9" duration="1" endRot="0 0 70"/>
         <part node="0>15|5|0" startTime="10" duration="1" endRot="0 0 115"/>
         <part node="0>15|5|0" startTime="11" duration="1" endRot="0 0 130"/>
         <part node="0>15|5|0" startTime="12" duration="1" endRot="0 0 126"/>

         <part node="0>15|5|0|0|0" startTime="8" duration="1" startRot="0 0 0" endRot="0 0 -29" startScale="1 1 1" endScale="0.6 0.6 1"/>
         <part node="0>15|5|0|0|0" startTime="9" duration="1" endRot="0 0 -80" startScale="0.6 0.6 1" endScale="0.4 0.4 1"/>
         <part node="0>15|5|0|0|0" startTime="10" duration="1" endRot="0 0 -96" startScale="0.4 0.4 1" endScale="0.4 0.4 1"/>
         <part node="0>15|5|0|0|0" startTime="11" duration="1" endRot="0 0 -39" startScale="0.4 0.4 1" endScale="0.4 0.4 1"/>
         <part node="0>15|5|0|0|0" startTime="12" duration="1" endRot="0 0 -22" startScale="0.4 0.4 1" endScale="0.3 0.3 1"/>

         <part node="0>17|0" startTime="12" duration="2.5" endRot="-27 0 0" />
        </animation>
    </animations>

    <movingTools>
        <movingTool index="0>30" componentJointIndex="0" anchorActor="0">
            <!-- make sure cylinders are updated if animation is playing while not active -->
            <dependentPart index="0>12" />
            <dependentPart index="0>11" />
        </movingTool>
        <movingTool index="1>1" componentJointIndex="1" anchorActor="0">
            <!-- make sure cylinders are updated if animation is playing while not active -->
            <dependentPart index="0>12" />
        </movingTool>

        <!-- collector -->
        <movingTool index="2>0|0">
            <dependentPart index="2>0|1" /> <!-- collectorHydraulics -->
        </movingTool>
        <!-- backTransporter -->
        <movingTool index="0>19">
            <dependentPart index="0>21" /> <!-- motorProtection -->
            <dependentPart index="0>20" /> <!-- backTransporterHydraulics -->
        </movingTool>
        <!-- exportArmTop -->
        <movingTool index="0>15|0">
            <dependentPart index="0>15|2" /> <!-- exportArmHydraulics -->
        </movingTool>
    </movingTools>

    <movingParts>
        <!-- right crawler -->
        <movingPart index="0>0|3" referencePoint="0>1" referenceFrame="0>" isActiveDirty="true"></movingPart>
        <!-- left crawler -->
        <movingPart index="0>2|3" referencePoint="0>3" referenceFrame="0>" isActiveDirty="true"></movingPart>
        <!-- frontArmHinge -->
        <movingPart index="0>11" referencePoint="1>2" referenceFrame="0>" limitedAxis="1" isActiveDirty="true">
            <dependentPart index="0>10" /> <!-- frontArmHydraulics -->
        </movingPart>
        <!-- frontArmHydraulics -->
        <movingPart index="0>10" referencePoint="0>11|0" referenceFrame="0>11|0" limitedAxis="1">
            <translatingPart index="0>10|0" />
        </movingPart>
        <!-- frontArm2HydraulicsLeft -->
        <movingPart index="0>12" referencePoint="2>1" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>12|0" />
        </movingPart>
        <!-- frontArm2HydraulicsRight -->
        <movingPart index="0>13" referencePoint="2>2" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>13|0" />
        </movingPart>

        <!-- collectorHydraulics -->
        <movingPart index="2>0|1" referencePoint="2>0|0|2" referenceFrame="2>0|0|2">
            <translatingPart index="2>0|1|0" />
        </movingPart>

        <!-- motorProtection -->
        <movingPart index="0>21" referencePoint="0>19|0" localReferencePoint="0>21|0" referenceFrame="0>">
            <dependentPart index="0>19|0" /> <!-- motorProtectionMount -->
        </movingPart>
        <!-- motorProtectionMount -->
        <movingPart index="0>19|0" referencePoint="0>21|0" referenceFrame="0>">
        </movingPart>

        <!-- backTransporterHydraulics -->
        <movingPart index="0>20" referencePoint="0>19|2" referenceFrame="0>">
            <translatingPart index="0>20|0" />
        </movingPart>
        <!-- exportArmHydraulics -->
        <movingPart index="0>15|2" referencePoint="0>15|0|1" referenceFrame="0>15">
            <translatingPart index="0>15|2|0" />
        </movingPart>
    </movingParts>

    <components count="3">
        <component1 centerOfMass="0 0 -3.5" solverIterationCount="15" />
        <component2 centerOfMass="0 0.4 -0.2" solverIterationCount="15" />
        <component3 centerOfMass="0 0.3 -0.2" solverIterationCount="15" />
        <joint component1="0" component2="1" index="0>30" rotLimit="2 0 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="1>1" rotLimit="2 0 0" transLimit="0 0 0" />
    </components>

    <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>

</vehicle>
Návrat nahoru Goto down
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 6:42 pm

sice tenhle script stroje vidim prvne, ale zrejme tam chybi prikaz na trigger detekujici traktor.
bych si to musel sosnout cely.
kdyz prijedes a on ma treba 50%, vysype ti neco?
nebo sype az kdyz je plnej?
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 6:51 pm

Normálně sype i při jízdě, ale vysypávací rameno vypadá jako by bylo pořád vyklopené, vůbec se nezasouvá (jestli to má dělat). Kouknu ještě na origo, jestli se tam rameno hýbe
Návrat nahoru Goto down
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 7:08 pm

Tak ještě jinak. Originální grimme má ten samý problém.
Návrat nahoru Goto down
Souky69
ModTesters
ModTesters
Souky69


Počet příspěvků : 64
Registrován : 01. 06. 12

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyWed Nov 21, 2012 7:18 pm

Tohle je maxtron. Tam to funguje. Nevím jestli to k něčěmu bude, ale vysypávání by mohlo mít stejný script, tak je porovnat a uvidí se
kód:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="selfPropelledPotatoHarvester">
   <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Grimme Maxtron 620 1.1</en>
        <de>Grimme Maxtron 620 1.1</de>
    </name>
   <typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
    <filename>grimmeMaxtron620.i3d</filename>

   <size width="5" length="15" lengthOffset="-1"/>

    <wheels autoRotateBackSpeed="2">
        <wheel rotSpeed="-70" rotMax="70" rotMin="-70" driveMode="1" repr="0>4" driveNode="0>4|0" radius="0.935" deltaY="0.05" suspTravel="0.1" spring="50" damper="20" mass="1.448" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>0" driveNode="0>0|0" isSynchronized="false" radius="0.568" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>1"                  isSynchronized="false" radius="0.568" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>2" driveNode="0>2|0" isSynchronized="false" radius="0.568" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
        <wheel rotSpeed="0" driveMode="1" repr="0>3"                  isSynchronized="false" radius="0.568" deltaY="0.025" suspTravel="0.05" spring="100" damper="20" mass="0.5" longitudalStiffness="0.9" lateralStiffness="2" />
    </wheels>
    <motor minRpm="100" maxRpm="600 970 2350" maxTorques="-1 -1 -1" brakeForce="12" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" compensateWheelRadius="true" accelerations="1 1 1" forwardGearRatio="32" backwardGearRatio="16" differentialRatio="1" rpmFadeOutRange="20">
      <torque rpm="2400" torque="1.65"/>
      <backwardTorque rpm="550" torque="2.2"/>
      <backwardTorque rpm="700" torque="0"/>
    </motor>
   <accelerationSpeed maxAcceleration="0.5" deceleration="0.6" backwardDeceleration="0.7" />
   <accelerationSpeed maxAcceleration="0.09" deceleration="0.3" backwardDeceleration="0.75" />
    <fuelCapacity>1400</fuelCapacity>
    <fuelUsage>0.014</fuelUsage>
    <downForce>7</downForce>

    <cameras count="2">
        <camera1 index="0>5|0" rotatable="true" rotateNode="0>5" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="8" transMax="35"  >
         <raycastNode index="0>7"/>
         <raycastNode index="0>3"/>
      </camera1>
        <camera2 index="0>6" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" />
    </cameras>

    <characterNode index="23" cameraMinDistance="1.5" />

   <lights count="2">
        <light realLight="0>24|0" fakeLight="0>25" decoration="0>26|0" lightType="0"/>
      <light decoration="1>0|0|0|0|4|0|5" lightType="0"/>
        <light realLight="0>24|1" decoration="0>26|1" lightType="1"/>
    </lights>

   <brakeLights>
      <brakeLight index="0>26|2" />
   </brakeLights>

   <beaconLights>
      <beaconLight index="0>27|0" speed="0.016" />
      <beaconLight index="0>27|1" speed="0.016" />
      <beaconLight index="0>27|2" speed="0.016" />
   </beaconLights>

    <combineTrailerTriggers>
        <combineTrailerTrigger index="43" />
    </combineTrailerTriggers>

    <aiTrafficCollisionTrigger index="28" />

    <exhaustParticleSystems count="1">
        <exhaustParticleSystem1 node="29" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
    </exhaustParticleSystems>

    <steering index="10|0" rotationSpeed="6"/>
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
   <threshingStartSound file="$data/vehicles/steerable/grimme/grimmeSP_startwork.wav" pitchOffset="1" />
    <threshingSound file="$data/vehicles/steerable/grimme/grimmeSP_work.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.1" radius="35" innerRadius="25" />
    <threshingStopSound file="$data/vehicles/steerable/grimme/grimmeSP_stopwork.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/grimme/grimmeMaxtron_start.wav" pitchOffset="0.8" volume="1.0" />
    <motorSound file="$data/vehicles/steerable/grimme/grimmeMaxtron_idle.wav" pitchOffset="0.8" pitchScale="0.025" pitchMax="1.2" volume="1.0" radius="50" innerRadius="20" />
    <motorSoundRun file="$data/vehicles/steerable/krone/hydraulic_run.wav" pitchOffset="0.5" pitchScale="0.02" pitchMax="1.02" volume="0.8" />
    <motorStopSound file="$data/vehicles/steerable/grimme/grimmeMaxtron_stop.wav" pitchOffset="0.9" />
   <reverseDriveSound file="$data/vehicles/steerable/deutz/reverseDrivingBeep.wav" volume="0.5" />
    <compressedAirSound file="$data/vehicles/steerable/deutz/brakeBig.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>
   <honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

    <grainTankCapacity>32850</grainTankCapacity>
    <grainTankUnloadingCapacity>1000</grainTankUnloadingCapacity>
    <grainTankFruitTypes fruitTypes="sugarBeet" />

    <!-- Cutter fruit type -->
    <fruitTypes fruitTypes="sugarBeet"/>
    <cutterMovingDirection>1</cutterMovingDirection>

    <combineThreshingScrollers>
        <!-- potato pickup -->
        <combineThreshingScroller index="0>12|1" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="0>33" scrollSpeed="-0.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <!-- potato filling -->
        <combineThreshingScroller index="0>16|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <combineThreshingScroller index="0>16|1" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
    </combineThreshingScrollers>

    <combineThreshingFillScrollers>
        <!-- potato pickup dirt+potatos-->
        <combineThreshingFillScroller type="sugarBeet" index="0>12|2" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
        <!-- potato filling -->
        <combineThreshingFillScroller type="sugarBeet" index="0>16|2" scrollSpeed="-0.43" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
    </combineThreshingFillScrollers>

    <combineThreshingFillParticleSystems>
        <combineThreshingFillParticleSystem type="sugarBeet" node="16|3" rotation="0 0 0" file="$data/vehicles/particleSystems/maxtron620FillParticleSystem.i3d" />
    </combineThreshingFillParticleSystems>

    <pipeScrollers>
        <pipeScroller type="sugarBeet" index="0>17|0|0" scrollSpeed="0.25" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="sugarBeet" index="0>17|0|2" scrollSpeed="-0.6" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
        <pipeScroller type="sugarBeet" index="0>17|3" scrollSpeed="0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="sugarBeet" index="0>17|4" scrollSpeed="-0.8" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
      <pipeScroller type="sugarBeet" index="0>42" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
   </pipeScrollers>

    <pipeParticleSystems>
        <pipeParticleSystem type="sugarBeet" node="0>17|0|3" rotation="0 -90 0" file="$data/vehicles/particleSystems/maxtron620FillParticleSystem.i3d" />
    </pipeParticleSystems>

    <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>36" raycastDistance="6" foldMinState="1" foldMaxState="1">
        <node index="0>17" rotationSpeeds="0 0 8">
            <state1 rotation="0 0 0"/>
            <state2 rotation="0 0 -30"/>
        </node>
   </pipe>

    <skinnedNodes>
        <skinnedNode index="0>41|0" />
        <skinnedNode index="0>41|1" />
    </skinnedNodes>

    <cuttingAreas count="1">
        <cuttingArea1 startIndex="0>34|0" widthIndex="0>34|1" heightIndex="0>34|2" losing="false" foldMinLimit="0" foldMaxLimit="0.01"/>
    </cuttingAreas>

    <aiLeftMarker index="0>34|6" />
    <aiRightMarker index="0>34|7" />
    <turnBackwardAngleThreshold>15</turnBackwardAngleThreshold>

    <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>32|0" rotSpeed="500"/>
        <turnedOnRotationNode index="1>0|0|4|0" rotSpeed="350"/>
        <turnedOnRotationNode index="1>0|0|0|0|4|0|0|0" rotSpeed="750"/>
    </turnedOnRotationNodes>

    <cutterSpeedRotatingParts>
        <cutterSpeedRotatingPart index="1>0|0|0|0|0|0" radius="0.59" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|0|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|1|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|2|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|3|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|4|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|5|0" radius="0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|6|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|7|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|8|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|9|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|10|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
        <cutterSpeedRotatingPart index="1>0|0|1|11|0" radius="-0.7" foldMinLimit="0" foldMaxLimit="0.01" />
    </cutterSpeedRotatingParts>

    <fruitPreparer fruitType="sugarBeet" />

    <fruitPreparerAreas>
        <fruitPreparerArea startIndex="0>34|3" widthIndex="0>34|4" heightIndex="0>34|5" foldMinLimit="0" foldMaxLimit="0.01" />
    </fruitPreparerAreas>

    <grainTankPlanes>
      <grainTankPlane type="sugarBeet">
            <node index="0>35">
            <key time="0" y="1.884" scale="0.7 0.1 0.6"/>
                <key time="1" y="1.884" scale="1 1 1"/>
            </node>
        </grainTankPlane>
    </grainTankPlanes>

    <crawlers>
        <crawler index="0>0|3" speedRefNode="0>0|3" scrollSpeed="0.18" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1">
            <rotatingPart index="0>0|1" radius="0.6094" />
            <rotatingPart index="0>0|2" radius="0.6094" />
        </crawler>
        <crawler index="0>2|3" speedRefNode="0>2|3" scrollSpeed="0.18" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1">
            <rotatingPart index="0>2|1" radius="0.6094" />
            <rotatingPart index="0>2|2" radius="0.6094" />
        </crawler>
    </crawlers>

    <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.1">
        <foldingPart componentJointIndex="0" anchorActor="0" animationName="foldFront1" speedScale="1.1" />
        <foldingPart componentJointIndex="1" anchorActor="0" animationName="foldFront2" speedScale="1.1" />
        <foldingPart animationName="foldGrainTank" speedScale="1.1" />
   </foldingParts>

   <threshingFold foldMinLimit="0" foldMaxLimit="0.101" />

  <animations>
        <animation name="foldFront1">
         <part node="0>15" startTime="0" duration="2" startRot="0 0 0" endRot="-17 0 0"/>
         <part node="0>12" startTime="0" duration="2" startRot="0 0 0" endRot="-13 0 0"/>
        </animation>

        <animation name="foldFront2">
         <part node="1>0|0|0|0|4|0" startTime="0" duration="2" startRot="0 0 0" endRot="17 0 0"/>

         <part node="1>0|0|0|0|4" startTime="2" duration="5" startRot="0 0 0" endRot="-100 0 0"/>
         <part node="1>0|0|0|0|4|0" startTime="2" duration="5" startRot="17 0 0" endRot="120 0 0"/>
         <part node="1>0|0|0|0|4|0|1" startTime="7" duration="3" startRot="0 0 0" endRot="-155 0 0"/>
        </animation>

        <animation name="foldGrainTank">
         <part node="0>18" startTime="2" duration="5" startRot="0 0 0" endRot="0 0 -30"/>

         <part node="0>40|0|1" startTime="2" duration="2.3" startTrans="1.93 0.032 -1.095" endTrans="2.116 0.134 -0.655"/>
         <part node="0>40|0|1" startTime="4.3" duration="2.7" startTrans="2.116 0.134 -0.655" endTrans="2.209 0.192 -0.079"/>

         <part node="0>40|1|1" startTime="2" duration="2.3" startTrans="1.928 0.033 1.08" endTrans="2.111 0.138 0.642"/>
         <part node="0>40|1|1" startTime="4.3" duration="2.7" startTrans="2.111 0.138 0.642" endTrans="2.201 0.198 0.07"/>

         <part node="0>16" startTime="5" duration="3" startRot="25 0 0" endRot="45 0 0"/>
         <part node="0>16" startTime="14" duration="3" startRot="45 0 0" endRot="0 0 0"/>

         <!-- main side arm / output conveyor -->
         <part node="0>17" startTime="5" duration="3" startRot="0 0 0" endRot="0 0 -54"/>
         <part node="0>17|0" startTime="8" duration="3" startRot="0 0 0" endRot="0 0 88"/>
         <part node="0>17" startTime="11" duration="4" startRot="0 0 -54" endRot="0 0 24"/>

         <part node="0>22|0" startTime="13" duration="1" startRot="0 0 0" endRot="0 0 23.5"/>
         <part node="0>22" startTime="14" duration="1" startRot="0 0 0" endRot="0 0 25"/>

         <!-- back lids -->
         <part node="0>19" startTime="16" duration="2" startRot="0 0 0" endRot="117 0 0"/>
         <part node="0>20" startTime="18" duration="2" startRot="0 0 0" endRot="0 0 66"/>

        </animation>

    </animations>

    <movingTools>
        <movingTool index="0>15" componentJointIndex="0" anchorActor="0">
            <!-- make sure cylinders are updated if animation is playing while not active -->
            <dependentPart index="0>11" />
            <dependentPart index="0>13" />
        </movingTool>
        <movingTool index="1>0|0|0|0|4|0|4" componentJointIndex="1" anchorActor="0"></movingTool>

        <!-- collector -->
        <movingTool index="1>0|0|0|0|4">
            <dependentPart index="1>0|0|0|0|1" /> <!-- collectorHydraulics -->
            <dependentPart index="1>0|0|0|0|2" /> <!-- collectorHydraulics -->
        </movingTool>

        <movingTool index="1>0|0|0|0|4|0">
            <dependentPart index="1>0|0|0|0|2" /> <!-- collectorHydraulics -->
        </movingTool>

      <!-- collector -->
        <movingTool index="0>12">
            <dependentPart index="0>14" />
        </movingTool>

      <!-- mainArm / output conveyor -->
        <movingTool index="0>17" componentJointIndex="2">
            <dependentPart index="0>21" />
        </movingTool>
      <!-- outer mainArm -->
        <movingTool index="0>17|0" componentJointIndex="2">
            <dependentPart index="0>17|2" />
        </movingTool>

      <!-- backLid Hydraulic -->
        <movingTool index="0>19">
            <dependentPart index="0>30" />
        </movingTool>

      <!-- sideDoor Hydraulic -->
        <movingTool index="0>18">
            <dependentPart index="0>31" />
        </movingTool>

   </movingTools>

    <movingParts>

      <movingPart index="0>11" referencePoint="1>0|1" referenceFrame="0>" isActiveDirty="true">
         <translatingPart index="0>11|0" />
      </movingPart>

      <movingPart index="1>0|0|0|0|4|0|2" referencePoint="1>0|0|0|0|4|0|1|0" referenceFrame="1>" isActiveDirty="true">
         <translatingPart index="1>0|0|0|0|4|0|2|0" />
      </movingPart>

      <movingPart index="0>13" referencePoint="1>0|2" referenceFrame="0>" scaleZ="true" isActiveDirty="true">
      </movingPart>

      <movingPart index="1>0|0|0|0|1" referencePoint="1>0|0|0|0|4|1" referenceFrame="1>" isActiveDirty="true">
         <translatingPart index="1>0|0|0|0|1|0" />
      </movingPart>

      <movingPart index="1>0|0|0|0|2" referencePoint="1>0|0|0|0|4|0|3" referenceFrame="1>" scaleZ="true" isActiveDirty="true">
      </movingPart>

      <movingPart index="0>14" referencePoint="0>12|0" referenceFrame="0>" scaleZ="true" isActiveDirty="true">
      </movingPart>

      <movingPart index="0>21" referencePoint="0>17|1" referenceFrame="0>21">
         <translatingPart index="0>21|0" />
      </movingPart>
      <movingPart index="0>17|2" referencePoint="0>17|0|1" referenceFrame="0>17|2">
         <translatingPart index="0>17|2|0" />
      </movingPart>

      <!-- backLid Hydraulic -->
      <movingPart index="0>30" referencePoint="0>19|0" referenceFrame="0>30">
         <translatingPart index="0>30|0" />
      </movingPart>

      <!-- sideDoor Hydraulic -->
        <movingPart index="0>31" referencePoint="0>18|0" referenceFrame="0>31">
            <translatingPart index="0>31|0" />
        </movingPart>

    </movingParts>

    <components count="4">
        <component1 centerOfMass="0 0 -3.5" solverIterationCount="15" />
        <component2 centerOfMass="0 0.4 -0.2" solverIterationCount="15" />
        <component3 centerOfMass="0 0.3 -0.2" solverIterationCount="15" />
        <component4 centerOfMass="0 0 0" solverIterationCount="15" />
        <joint component1="0" component2="1" index="0>15" rotLimit="2 0 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="1>0|0|0|0|4|0|4" rotLimit="2 0 0" transLimit="0 0 0" />
        <joint component1="0" component2="3" index="0>17|0|4" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>

    <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>

</vehicle>
Návrat nahoru Goto down
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyTue Dec 04, 2012 4:29 pm

uzivatel "Albi" odebran na vlastni zadost ze skupiny.
Prej na to nema cas
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
durman
Admin
Admin
durman


Počet příspěvků : 462
Registrován : 30. 06. 11

pokec Empty
PříspěvekPředmět: Re: pokec   pokec EmptyThu Jan 03, 2013 3:53 pm

chci se jen zeptat...
uzivatele: Jirka71 a theLight nemaji zadne prizpevky z testovanymi mody.
znamena to ze testuji, ale nepisou?
nebo jak?

a pred casem mi psal nekdo ze se k vam chce pridat, tak sem ho za vama polal at se dohodnete, jak to dopadlo? nikdo mi uz neodepsal.

jinak klobouk dolu za tu vasi vydrz Like a Star @ heaven
Návrat nahoru Goto down
https://ls-novinky.forumczech.com
Sponsored content





pokec Empty
PříspěvekPředmět: Re: pokec   pokec Empty

Návrat nahoru Goto down
 
pokec
Návrat nahoru 
Strana 1 z 1
 Similar topics
-
» pokec
» PC pokec
» POKEC - o všem
» pokec o budoucím ls 20??
» D & M Monopol Map - vše

Povolení tohoto fóra:Nemůžete odpovídat na témata v tomto fóru
ls-novinky.forumczech.com :: Landwirtschafts Simulator 2011 :: Smetiště dotazů-
Přejdi na: